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How our DDoS protection works
6 min readUpdated 2026-04-19
DDoS attacks are an unfortunate reality of running public game servers. Our protection is always-on, automatic, and requires zero configuration.
What is a DDoS attack
A Distributed Denial of Service attack floods your server with malicious traffic to overwhelm network resources, crash services, or force players offline.
Our layered defense
Tier 1 — Edge absorption
All traffic hits our edge network first. With 1.2 Tbps of scrubbing capacity, we absorb volumetric attacks before they ever reach your server.
Tier 2 — Protocol-aware filtering
After volume is scrubbed, we inspect packets at the protocol level. Game-specific rules recognize valid Minecraft, FiveM, Source Engine, and Rust traffic patterns.
Tier 3 — Server-level rules
Your server applies connection-rate limits and IP reputation scoring. Suspicious IPs are temporarily blacklisted at the kernel level.
What you do not need to worry about
- No configuration required — protection is active from the moment your server boots
- No false positives for legitimate players
- No bandwidth overage charges — scrubbed traffic does not count toward your plan limits
- No action needed during an attack — you will receive an email alert, but the server stays online
What you should still do
- Keep your panel password strong and unique
- Do not advertise your raw server IP on public forums — use a domain name
- Report repeated attacks to our support team so we can tune rules for your traffic pattern
